And, frankly, it's a trend we hope picks up more steam going forward.
A brief history of easy modes
Games with multiple difficulty options have been around nearly as long as the industry itself, but the idea of a "super easy" difficulty—one that makes it practically impossible to lose—used to go by another name: the cheat code.
In that game, failing a level eight times in a row gives players the option to let a computer-controlled Luigi beat the level (or a portion of it) automatically.
Bayonetta included a "Very Easy Automatic" mode that was so simple it could be played with one hand.
Nier: Automata's "auto mode" goes so far as to let the AI play for you so you can get through the game's hundreds of endings (that's only a slight exaggeration).