Blizzard Entertainment is rethinking many of the gameplay tenants that served as the foundation of WoW during its current expansion, Battle for Azeroth.
This includes a focus on character specializations (specs) rather than their broader classes, systems designed to make leveling new characters inconvenient, and the pruning of abilities in an attempt to not overwhelm players with too many buttons to press.
At BlizzCon 2019 in Anaheim, California earlier this month, I interviewed Shadowlands senior game producer Shani Edwards and lead game designer Morgan Day about World of Warcraft’s eighth expansion and all the ways it stands apart from its predecessor.
I don’t want to go into specifics about how far ahead, but it’s definitely planned pretty far in advance.
Day: One of the four areas that we’re going to explore, Maldraxxus, I call it the most metal zone.
GamesBeat: You want it to be dark and dreary, but you probably don’t want every zone to be death, death, death.