In the Star Wars universe, the Force is everywhere.

The Force is a built-in metaphor machine, basically, a bellwether any Star Wars narrative can gesture toward to reinforce themes, build drama, or progress the story.

It's full of trauma, tragedy, resonant with a whole galaxy's worth of suffering.

That echo of pain is the background to a classic Star Wars setup: a handful of heroes against a galaxy of fascists, racing against time and impossible odds for a chance at hope.

It makes sense that Electronic Arts would release a Star Wars game at this juncture that hews so closely to the familiar beats of the franchise.

Up until now, the company's releases have been scant and disappointing, to the point that it's hard not to wonder why Disney's Lucasfilm, a production house more than happy to part ways with collaborators performing below expectations, hasn't cut the publisher loose.

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