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Mobile Esport Market 2020: Global Industry Analysis and Forecasts to 2025

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mahavir mete

Summary

WiseGuyReports.com adds “Mobile Esport Market 2019 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2024” reports to its database.

Esports (also known as electronic sports, e-sports, eSports, or competitive/professional gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture. 
In 2018, the global Mobile Esport market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in United States, Europe and China.

The key players covered in this study 
Sony 
EA 
Tencent 
Netmarble 
DeNA 
mixi 
Activision Blizzard 
Ubisoft

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Market segment by Type, the product can be split into 
Real-time strategy (RTS 
First-person shooter (FPS), 
Multiplayer online battle arena (MOBA).

Market segment by Application, split into 
Online 
Offline

Market segment by Regions/Countries, this report covers 
United States 
Europe 
China 
Japan 
Southeast Asia 
India 
Central & South America

The study objectives of this report are: 
To analyze global Mobile Esport status, future forecast, growth opportunity, key market and key players. 
To present the Mobile Esport development in United States, Europe and China. 
To strategically profile the key players and comprehensively analyze their development plan and strategies. 
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Mobile Esport are as follows: 
History Year: 2014-2018 
Base Year: 2018 
Estimated Year: 2019 
Forecast Year 2019 to 2025 
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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Major Key Points in Table of Content

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global Mobile Esport Market Size Growth Rate by Type (2014-2025) 
1.4.2 Real-time strategy (RTS 
1.4.3 First-person shooter (FPS), 
1.4.4 Multiplayer online battle arena (MOBA). 
1.5 Market by Application 
1.5.1 Global Mobile Esport Market Share by Application (2014-2025) 
1.5.2 Online 
1.5.3 Offline 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 Mobile Esport Market Size 
2.2 Mobile Esport Growth Trends by Regions 
2.2.1 Mobile Esport Market Size by Regions (2014-2025) 
2.2.2 Mobile Esport Market Share by Regions (2014-2019) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

 …..

12 International Players Profiles 
12.1 Sony 
12.1.1 Sony Company Details 
12.1.2 Company Description and Business Overview 
12.1.3 Mobile Esport Introduction 
12.1.4 Sony Revenue in Mobile Esport Business (2014-2019) 
12.1.5 Sony Recent Development 
12.2 EA 
12.2.1 EA Company Details 
12.2.2 Company Description and Business Overview 
12.2.3 Mobile Esport Introduction 
12.2.4 EA Revenue in Mobile Esport Business (2014-2019) 
12.2.5 EA Recent Development 
12.3 Tencent 
12.3.1 Tencent Company Details 
12.3.2 Company Description and Business Overview 
12.3.3 Mobile Esport Introduction 
12.3.4 Tencent Revenue in Mobile Esport Business (2014-2019) 
12.3.5 Tencent Recent Development 
12.4 Netmarble 
12.4.1 Netmarble Company Details 
12.4.2 Company Description and Business Overview 
12.4.3 Mobile Esport Introduction 
12.4.4 Netmarble Revenue in Mobile Esport Business (2014-2019) 
12.4.5 Netmarble Recent Development 
12.5 DeNA 
12.5.1 DeNA Company Details 
12.5.2 Company Description and Business Overview 
12.5.3 Mobile Esport Introduction 
12.5.4 DeNA Revenue in Mobile Esport Business (2014-2019) 
12.5.5 DeNA Recent Development 
12.6 mixi 
12.6.1 mixi Company Details 
12.6.2 Company Description and Business Overview 
12.6.3 Mobile Esport Introduction 
12.6.4 mixi Revenue in Mobile Esport Business (2014-2019) 
12.6.5 mixi Recent Development 
12.7 Activision Blizzard 
12.7.1 Activision Blizzard Company Details 
12.7.2 Company Description and Business Overview 
12.7.3 Mobile Esport Introduction 
12.7.4 Activision Blizzard Revenue in Mobile Esport Business (2014-2019) 
12.7.5 Activision Blizzard Recent Development 
12.8 Ubisoft 
12.8.1 Ubisoft Company Details 
12.8.2 Company Description and Business Overview 
12.8.3 Mobile Esport Introduction 
12.8.4 Ubisoft Revenue in Mobile Esport Business (2014-2019) 
12.8.5 Ubisoft Recent Development

Continued….

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