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How Augmented Reality Apps are Transforming Visual Arts

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Vighnesh Sreekanta
How Augmented Reality Apps are Transforming Visual Arts

 

The world of visual arts requires creativity, precision and passion for innovation. Although some purists believe that technology should not play a role in art, artists are taking advantage of technology to approach their work in new ways.

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A technology that manufactures waves is an increased reality (CA), which adds digital content to the real world via the camera of a smartphone. In fact, some sophisticated applications on augmented reality for art revolutionize the industry, allowing artists to expand their range and toolbox.

 

Improve the real world with augmented reality applications for art

A Ar application called Trace and Drawer allows visual artists to follow the real world on their smart device. Artists can record an image on their mobile device and incorporate it into the live power supply of the camera. Then the user can draw the image when it is on the screen of the mobile device. The possibility of sketching real images on a live camera stream helps streamline the process that many graphic designers go through the combination of images.

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Users can also make adjustments such as transparency of the image or add filters that help minimize occupied backgrounds. In addition, the application includes guidance lines to determine users to determine the world's horizontal and vertical lines in front of them.

 

Visual artists can use applications such as them in order to expand their creative efforts or more efficiently commercial applications, such as logo creation. They could even place their sketches on the real world to create historically important graphics to strengthen tourism in the region. It is also conceivable that developers can create an application that captures real world videos with numerically superimposed images, sketches and animations for marketing purposes.

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Test what works of art will look at home at home

The owners hope to see how much art will look like hanging on their walls can now do it through increased reality. A few years ago, IKEA has published an application that allows users to examine virtually what some furniture would look like their home, considering lighting, shades and perception of depth. Arty has developed a similar application of augmented reality allowing users to examine what would think of some painting or some impression at home. The Artsy application also facilitates the addition of a room to your cart and buy it.

 

Art.com has created a similar application. It includes more than 800,000 works of art and sizes with precision to see how they will look at your wall. Users can choose from different framing options and place several works of art next to each other to see how they would integrate into a gallery frame.

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Applications such as these supporting artists by allowing consumers to choose and buy works. Art can be expensive, but augmented reality helps consumers get a precise idea of how a room would correspond to its home with a weak margin of error so that they can buy with confidence.

 

Change the modern museum with AR

Augmented reality already affects what is accepted in the art world by improving the role of 3D technology. In fact, some museums adopt AR technology, as is the case of the emblematic Museum of New York Modern Art (MOMA). Less than a year ago, a group of artists turned the Jackson Pollock Gallery into an Ar Wonderland.

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In the naked eye, the Pollock Gallery looked like the same, consisting of dropped paintings that are as disturbing as those that are beautiful. However, users of the Momar Gallery application can see additional content via their mobile devices, transform (or mutilate) the work into new creations with a numeric key. This could only be the beginning of a global movement for reinterpret Museum Artwork using AR power.

 

Augmented reality can also add history and context to works of art in museums. In 1990, the thieves flew thirteen works of art from the Isabella Stewart Gardner Museum in Boston, which costs around $ 500 million.

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