2016 is the year that virtual reality goes mainstream.

Seeing a crime scene in two dimensions, or having to visualise it can make it difficult for jurors to spatially understand an environment and how bullets or cars moved through 3D space.

Given that people have differing abilities to visualise in three dimensions, VR could help level the playing field by providing everyone same focused and immersive experience.

VR could be used to familiarise witnesses with the courtroom, or the stresses appearing in court.

For instance, victims could do practice cross-examinations sitting in a virtual courtroom as opposed to an empty legal office in front of paid law student volunteers who are unrepresentative of a jury in terms of their age, race, or emotional disposition.

If a picture is worth a thousand words, how much is VR recreation worth?

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