The Rainbow Six Siege Invitational last week felt like a celebration.
After a shaky start at launch in December 2015 and long running complaints about — delete as applicable — servers/hackers/matchmaking/game balance/nitro cells/everything, the game is now cresting at over 10m worldwide players.
Rainbow Six Siege is an undisputed success and a stellar example of games as a service while still being kind to your core players.
Before the event, bit-tech was invited to get to grips with the new update, Velvet Shell — which was great — and also hear what was planned for the second year of Rainbow Six Siege.
Game director Alexandre Remy said that while Year One of Rainbow Six Siege was about retention, Year Two is all about health.
But what does that actually mean?