It is already at work on promoting ports for previously released games
He's been with Sega for six years and took on new responsibilities in April
Between football, new gaming consoles, Indian low-end-handsets and cloud computing, life is complex for Korean giant right now Samsung Electronics has reported droopy results for its second quarter and has been beaten out by Huawei in the global handset shipments stakes for the first time.…
Tyffon, a graduate of the Disney Accelerator program, has raised $7.8 million to expand its free-roam virtual reality experience locations from Japan to the U.S.The company will open a Tyffonium venue later this year in Los Angeles.The company already has two locations in the Odaiba and Shibuya areas of Tokyo, and it will open a third Tokyo location in 2019.The Tokyo Broadcasting System (TBS), with several others participating, led the round to accelerate the global expansion of the hyper-realistic Tyffonium venues.Tyffon’s new investment represents the first tranche of Tyffon’s series A financing and brings Tyffon’s total investment to more than $12 million to date.TBS and other new investors join existing investors that include Sega Sammy Holdings, The Walt Disney Company, Mizuho Capital, Tokyu Recreation, and Canal Ventures, among others.
Plans to hire 15k heads in R and production, taking on TSMC in contract manufacturingSamsung Electronics will plough Won133tn (£116bn, $155bn) over the next 11 years to develop its logic chip business and boost manufacturing lines to produce those non-memory processors to order for other corporations.With Intense DRAM and NAND competition - China is entering the business and smartphone growth is rapidly tailing off - Sammy wants to diversify, and will use those funds to inject cash into its unit by hiring 15,000 R and production staff."The investment plan is expected to help the company to reach its goal of becoming the world leader in not only memory semiconductors but also logic chips by 2030," Samsung said in a statement.Around 54 per cent of the expenditure will be used for R and the remainder for "production infrastructure", the chaebol said.Samsung currently employs 100,000 staff.
In last year’s SEGA Sammy shareholders’ report, it was revealed that Yakuza 6, the latest entry in the Japanese crime franchise released in February, had sold just as much abroad as it did in Japan.By the same token, Persona 5, which launched in April of 2017, sold double the amount it made in Japan, overseas.In the report, SEGA attributes the high sales to the strength of the localization teams, believing their translation to be the main factor in the games finding such wide audiences.But as major a discipline localization is, it’s one whose influence can often go overlooked or undermined.For the Yakuza 6 team, the sales are a pleasing end to a long journey.This team featured three translators — Dan Sunstrum, Nagisa Mihara, and Mino Iwasaki — and two assisting editors — Jon Riesenbach and Rich Brady.
Way back in early 2016, Sega Sammy Holdings’ president Hajime Satomi revealed plans for a live-action Sonic the Hedgehog movie, which was first reported in 2014.The information was provided as part of an interview during which Sony Pictures was mentioned, as was a 2018 movie release date.Assuming all of that was still the game plan, we would be seeing the movie hit theaters this year.That, unfortunately, won’t be happening.Speculation that the movie’s release date had been bumped has been circling the Internet due to the lack of announcements or advertisements.Now confirmation has been given and we know exactly when to expect the movie: November 15, 2019.
Affectiva, a startup developing emotion recognition technology that can read people s moods from their facial expressions captured in digital videos, raised $14 million in a Series D round of funding led by Fenox Venture Capital.For example, Affectiva has discovered a politeness smile, that is not representative of happiness, or smirking, which is a prevalent expression among communities in Southeast Asian countries or India.Advertisers and marketers have also used Affectiva s software-as-a-service to conduct focus groups, of a kind, where respondents don t have to describe how they feel as they review an advertisement, program or new product for the first time.The firm s limited partners are all corporations who want an early look at cutting edge technologies that startups have to offer, and which they can use to improve their own businesses.With this deal, Uzzaman said, Fenox connected Affectiva with the likes of Bandai Namco and Sega Sammy Holdings, toy and video game makers who could use emotion AI in entertainment.During his tenure as CEO Langeveld led Affectiva s growth from a company with a small handful of early customers to one whose technology is used by 32 Fortune 100 companies and in 75 countries.