View photosFinnish game company Supercell Co-Founder and CEO Ilkka Paananen L and Martin Lau, President of Tencent, pose while meeting with the press in the company's headquarters in Helsinki, Finland June 21, 2016.Increasingly, however, developers are bringing console-style games to smartphones, attempting to grab serious gamers when they are on the go.About 45 percent of mobile game revenue in the United States is now being spent on action, adventure, strategy and role-playing games, Newzoo data from May 2016 showed.Seven of the world's 10 highest-grossing games in 2015 were the more sophisticated "core" games such as "Clash of Clans," "Monster Strike," and "Game of War - Fire Age," according to AppAnnie, which tracks sales on Apple's App Store and on Google Play.In the popular "The Walking Dead: Road to Survival," action is designed to unfold in shorter sessions than traditional video games, said Jori Pearsall, senior vice president of Scopely, the game's publisher.The Tencent purchase of Supercell would help expand the reach of its games in China, home to more gamers than any other country, Supercell Chief Executive Ilkka Paananen said.
Photograph: Thomas White/ReutersFinland s Supercell has become Europe s first ever decacorn – that s a technology company worth $10bn – after a buyout from Chinese internet leviathan Tencent.While Supercell s games are regularly at the top of download charts, its new owner is less well known in the west.WeChat has 762 million monthly users, and many of them already play mobile games on the platform.Online games are responsible for half of Tencent s overall revenue, and the acquisition could pay off for Supercell if it helps it break the Chinese market.But it remains to be seen whether or not Tencent is as hands-off as SoftBank was.Supercell broke the $10bn barrier just days after a report from tech bank GP Bullhound named it one of four companies likely to be the first to do so.
Photo: Gustavo Alvedra / IS The technology sector following the analyst's concern is, Tencent how to get a good return on their investment-Supercell. The gaming company supercel trade raises questions about whether our Tencent to get a good return on their investment, estimated independent technology analyst Richard Windsor. He considered from the perspective of Tencent advantage of trade precisely the fact that the Super Cell will become the company's strategy, based on an ecosystem outside of China. Supercell retains the full autonomy of trade. Windsor believes that supercel integration with Tencent Chinese investment is not important, because a very small proportion of Tencent's current portfolio is relevant and abroad. He estimates that this includes, for example, the construction of a large community around the supercel hundred million daily active users, so that there is more involved games or other digital services, such as instant messaging or music.
BEIJING—Western technology companies have long struggled to figure out how to operate in China, home to the world s biggest internet and smartphone markets but ruled over by an authoritarian government.LinkedIn adjusted its business strategy to fit Chinese preferences, joining hands with Chinese firms China Broadband Capital and Sequoia China.They have realized in order to be successful in China you cannot take a business model from the West and cut and paste it and expect it to work, said Edward Tse, chief executive of global strategy consulting firm Gao Feng Advisory Co.Now, LinkedIn faces another potential hitch after it was acquired by Microsoft MSFT 1.96 % for $26 billion, raising concerns among some China technology watchers that the software giant could interfere with LinkedIn China s progress.Isabella Chen, greater China manager for wine trader Les Grands Chais de France, checks her LinkedIn app daily to read wine news and updates posted by her 81 connections.Part of the problem Chitu faces is that China s younger demographic uses social-media apps such as Tencent Holdings Ltd. TCEHY 1.59 % s WeChat for personal and professional conversations.While WeChat users can import their LinkedIn contacts, it is much easier for them to scan a person s QR code or create a group chat within the WeChat app, instead of connecting via a separate platform, analysts say.
Circle on Thursday also announced the launch of a Chinese venture and plans to offer euro transfers as part of European expansion.Circle lets people send and receive money anywhere in the world for free by harnessing bitcoin's blockchain.There are more things that consumers expect out of their spending account and we want to work on some of those ideas as well."'Zero illusions that we can compete' with Alipay and Tencent Circle today also publicised the existence of Circle China, a new company established in the country 6 months ago with seed funding from Circle's initial investors."Circle Global obviously has a very significant equity position in that company but it has got its own capital base and its own direct investment.If I'm a parent in China and my son is studying at London Business School, I might want to send 500 RMB.
Circle Internet Financial raised $60 million in a funding round backed by Baidu Inc. as the startup that allows users to send payments for free also formed a China business to win customers in the second-largest economy.Sam Palmisano, former chairman of International Business Machines Corp., and IDG Capital Partners supported the Series D financing, Circle said in a statement.Commercial services to Chinese consumers, where it will come up against Tencent Holdings Ltd. and Alipay, will start once the company gets regulatory approval and finds banking partners.In China there s already incredible domestic companies -- Tencent and Alipay, Chief Executive Officer Jeremy Allaire said.We don t have any belief that we can come in and dethrone those products, but there s an opportunity for Chinese consumers that want to share value globally with friends in other parts of the world.The company didn t disclose a valuation.Last year, Boston-based Circle raised $50 million in a funding round co-led by Goldman Sachs Group Inc. and IDG Capital.Circle China has been created as an independent company with local investors to capitalize on a population that s comfortable with payments made over social media.Baidu s investment is the latest in a series by the search company as it tries to diversify.Baidu s investment in Circle gives the company a stronger foot-holding in the payments space that s dominated by Tencent Wechat and Alipay.Tencent s WeChat has more than 760 million users worldwide.
The Cyberspace Administration of China held a conference on Tuesday on the regulation of online comments.According to a statement from its official website, any information that they deem to be illegal and harmful in the comments of posts on the Internet will be removed.The authorities will strengthen their monitoring of web content, aiming to promote healthy comment habits.Ren Xianliang, Vice-Minister of the adminstraion stressed the accountability of individual websites.He said that online media should take their own social responsibility in the management of information security, and make the Internet benefitial for users.Chinese media have made immediate response.Chinese news website Huanqiu.com said the management of posting comments is an important legal measure in cyber space, and that they aim to be better supervisers of content.Chinese tech giant Tencent said they will perfect the management of posted comments and improve the quality of the comment platform.Chinese leading portal NetEase said they will see cyber space purification as their top priority and devote themselves to the standardization of their operation.According to the report by the China Internet Network Information Center in January 2016, the internet population of China has reached 688 million.Top photo from bzr.teacherclub.cn
Online video in China is starting to look more like Netflix NFLX -1.08 % and less like YouTube, as more users agree to pay for subscriptions.The growth of paid online video subscribers is a departure for Chinese online users, who were notoriously reluctant to pay for content and had easy access to pirated DVDs and online sources.The competition for better and exclusive content to attract users led to big losses.These appealed to professionals in big cities, but proved too foreign to many Chinese youth in smaller cities, home to iQIYI s biggest chunk of subscribers.Mobile payment services such as Alibaba s Alipay and Tencent s WeChat made it easier to pay online because many Chinese still don t have credit cards and paying on a personal computer can be cumbersome.She agreed to pay after iQIYI in February started airing a South Korean romance series, The Descendants of the Sun, featuring Song Joong-ki and Song Hye-kyo—actors who are megastars in China.
Tencent there are many ways to cash in supercel games, the Chinese company has extensive distribution channels, Morningstar Investment Service analyst Marie Sun says Bloomberg. New York Times interview, the game industry focused analytics Newzoon director Peter Warman says the transfer Tencent. Tencent must play one billion operations outside of China. Supercel enable them to more than double its. This is a very strategic move for Tencent, said Warman. This field must have really deep pockets. Tencent's share was 2.2 per cent rise in Hong Kong Stock Exchange on Wednesday, before the stock market closes.
Turnover 2015: EUR 14.4 billion Operating result: EUR 5.6 billion Number of employees: 180 Operating profit: € 0.85 billion A transaction value of EUR 9.1 billion Players daily: 100 million Chinese Internet giant Tencent to buy the majority of the Finnish game company Supercell oriented. Tencent paid approximately EUR eight billion is among the best in the Finnish company's history, and pales only Nokia, Alcatel-Lucent arrangement alongside. Supercel value is multiplied in a few years. We visited various listautumispaikkoihin always from Hong Kong to New York, Paananen said. We found out that it is not probably our paths, Paananen said listautumissuunnitelmista. Both Lau assured that Paananen supercel independence remain unchanged.
Following a series of leaked rumors, Chinese tech giant Tencent officially announced the purchase of a majority stake in Supercell, the Finnish gaming company behind the hit game Clash of Clans.We have agreed with Tencent that Supercell will continue to be operationally independent, exactly as it was under SoftBank s ownership, wrote Ilkka Paananen, CEO of Supercell, in a post on the company s blog.In turn, the tech giant will grow its mobile gaming business.Gaming is a core part of Tencent s revenue, making up more than half of the company s overall revenue in Q1 2016.Tencent s gaming business model is based off of various value-added services, including the purchase of digital weapons, as well as VIP memberships.In China s heavily monopolized mobile gaming industry, Tencent is one of the top players, in addition to iDreamSky and NetEase.In addition to mobile games, the tech giant will continue to diversify its gaming portfolio through its pan-entertainment strategy, which it announced during last year s ChinaJoy tradeshow.Image credit: Supercell
Clash of Clans could be the type of tent-pole entertainment that helps Asia s biggest internet company build a Marvel-like universe of movies, comic books, online videos and T-shirts.Tencent Holdings Ltd. is spending $8.6 billion to gain control of Supercell Oy -- the Finnish maker of mobile games including Hay Day, Clash Royale and Boom Beach -- from SoftBank Group Corp. To see how that portfolio may fit into Tencent s emerging entertainment empire, look at how the Chinese company leveraged World of Warcraft and League of Legends into global powerhouses.League of Legend s 67 million monthly users helped Tencent earn $9 billion in game revenue last year, and the Tencent-backed movie Warcraft is setting box-office records in China since this month s release.That distribution system helped Tencent s mobile-game revenue increase 16 percent to 8.2 billion yuan $1.3 billion in the quarter ending March 31, compared with the previous three months.It invested in Glu Mobile Inc., producer of the Kim Kardashian and Katy Perry smartphone games, and owns a stake in Activision Blizzard Inc., whose most famous franchises include Call of Duty and World of Warcraft.The latter game inspired a movie directed by David Bowie s son, Duncan Jones, and its receipts topped that of the latest Star Wars installment during initial weeks of release.The Japanese game maker said in May it s in talks with multiple partners and plans to take the lead on production, rather than licensing out content.In 2011, Tencent bought a majority stake in League of Legends owner Riot Games Inc. and then scooped up the remaining shares last year.The League Championship Series has become the biggest competitive game globally, with viewership totaling 334 million last year, according to the company s website.
Today's $10-billion purchase of Clash of Clans maker Supercell by Chinese gaming giant Tencent drives home just how big that shift is—or at least how big the market thinks it is.The only gaming acquisition that even comes close to the size of the Supercell deal is Activision's purchase of Candy Crush Saga maker King, another mobile-focused studio.That move represented a $5.9-billion bet that franchises like Call of Duty, Overwatch, and Destiny aren't going to be enough to sustain growth for the megapublisher going forward.But King is largely a one-trick pony at this point, relying heavily on the Candy Crush games for the vast majority of its players and revenue.Asia is the key to this change, which helps explain why Tencent is willing to put so much money into acquiring a growing competitor.That's an amazing statistic when you consider mobile gaming was barely a statistical blip just under a decade ago.
We re a hardware company, and at the end of the day I think what we re trying to do is get people who hold one of our phones and use it … to just love it more, Elle Kim, Global Vice President of Samsung Pay, told Reuters in Sydney.It is early days yet; the companies payment services have been direct competitors in the United States only since last September, China for four months, and Australia and Singapore for just a week or two.Apple Pay is also available in Britain and Canada, and Samsung Pay in South Korea and Spain.Apple Pay usage totaled just $10.9 billion last year, mostly in the United States, tiny compared with China, where an estimated $1 trillion worth of mobile transactions were completed last year, dominated by Internet giants Alibaba and Tencent.Alibaba and Tencent have ambitions to develop their business outside China, too, but have yet to make significant inroads.Samsung said on Tuesday its payments service had processed more than $1 billion in South Korea since its August launch – still only a fraction of the country s $500 billion-plus credit card transactions last year.There is no reason why banks can t work with both rivals, since these are not exclusive technologies, but Samsung s approach could help it scale up quickly with banking partners.Apple wants more control, and the negotiations are more complex, said Christophe Uzureau, Vice President of Digital Payment Strategies at Gartner.Apple Pay has also teamed up with Amex there and with Australia and New Zealand Bank ANZ , so far the only major local bank to offer either service to its customers.Australia s large banks all have their own mobile payment services, though National Australia Bank said it welcomed strategic partnerships in this space, and Westpac said it had discussions with a range of wallet providers and was assessing its options.Samsung Pay also has an extra technological weapon in its armory.Apple Pay only works with sales terminals equipped with Near Field Communications NFC technology, but phones compatible with Samsung Pay use both NFC and the older technology Magnetic Secure Transmission MST , which mimics the magnetic strip on traditional payment cards.That gives Samsung an edge in countries like the United States, where NFC terminals are far from ubiquitous, said Thomas Ko, Vice President of Samsung s Service R Team, Mobile communications business.If the mobile payments cannot match it, it s very difficult for someone to replace their wallet with a mobile, Ko said.Both Apple and Samsung, which sell 40 percent of global smartphones, are investing in mobile payment in part to defend their premium product pricing as the industry s growth slows and Chinese rivals bring down average selling prices.Apple Pay is currently available on its late-model iPhones and the Apple Watch.It s more important for Samsung to have services like Samsung Pay so that it can edge out its competitors which are numerous and many in the Android space, particularly the Chinese vendors, Fodaghi said.Kim Ki-su, an IT industry worker in Seoul who uses Samsung Pay, has witnessed the marketing power of the service.
Supercel sold their stake in Tuesday Softbank Chief Operating Officer Nikesh Arora will not continue in office. Arora will continue to Softbank in advisory role since the beginning of July. Softbank CEO and chairman Masayoshi Son had previously been about to do Arorasta the company's next number one man, but he suddenly decided to strengthen their own position. It would not be right to give Nikeshin wait until the peak Pesti, "Masayoshi Son sanaili the company's release. Arora joined the Japanese giant payroll Google two years ago to more than $ 150 million, driven compensation. Softbank sold its earlier today, the entire 72.2 percent stake in Supercell kind of Tencent.
Photo: Satumaari Ventelä / KL supercel CEO and co-founder Ilkka Paananen told supercel have considered listing on the Softbank said last year myyntihaluistaan. "We went to visit various listautumispaikkoihin always from Hong Kong to New York," Paananen said Tuesday in Helsinki. According to Paananen, a publicly held company supercel should be subjected to different pressures than the one below the main shareholder of the wings. "This is a small, creative and thus the company will face such as" quarterly capitalism "under the yoke - it would lead to intensification of short-term thinking here. In the end, Supercell elected as a new partner and majority owner of the Chinese Tencent. The agreement with the former owner of Softbank gave Supercell the opportunity to find a new owner-partner.
Clash of Clans is the top-grossing app of all time Credit: SupercellSupercell, the Finnish games developer behind the smash hit Clash of Clans, has become the first European internet company to be valued at $10bn £6.8bn after the Chinese giant Tencent bought a controlling stake in the company.The deal is believed to be the first that values a European digital company at more than $10bn, surpassing the prices of video-calling service Skype and the music streaming company Spotify.Skype was bought for $8.5bn by Microsoft in 2011, and Spotify was valued at the same level last year.Supercell boss Ilkka PaananenClash of Clans, a smartphone strategy game that pits warring civilisations against each other, has become the highest-grossing app of all time since it launched in 2012, and accounted for much of the $924m profit Supercell made last year.The deal represents a trebling of Supercell s value in less than three years and comes months after gaming giant Activision Blizzard paid $5.9bn for King Digital, the creator of Candy Crush Saga.Tencent owns many of China s most popular internet portals, including WeChat, the country s most popular smartphone messaging app.
Chinese internet giant Tencent is set to acquire a controlling stake in mobile game developer Supercell, in a deal pegged at $8.6 billion.The deal makes Tencent one of the most powerful forces in mobile gaming, with influence on a global scale.Clash could be especially lucrative, particularly in China which has seen huge growth in mobile gaming.The former offers more on-the-go strategy gaming, albeit from a more modern military stance, while the latter combines the attributes of collectible card games, tower defense titles, and League of Legends-style MOBAs.However, Tencent has said existing management would continue to operate Supercell on a day-to-day basis."Tencent is dedicated to building long-term strategic partnerships with leading game companies," said Martin Lau, President of Tencent, via press release.
Photo: Outi Järvinen / KL Supercel new majority owner, the Chinese company Tencent assure you that the game company's culture remains intact. We have a very long-term plans supercel to come, says Tencent Vice President Martin Lau. Supercell will continue to operate as an independent company. Supercel the transaction, the value will rise to 10.2 billion dollars. In addition, supercel former and current employees to sell their shares, which would increase the Chinese company's ownership to 84 per cent. Tencent Lau basic philosophy of the companies are the same and organizations are based in small groups.
While peer-to-peer messaging on a mobile phone has always been the most basic of all mobile phone features, 2016 is shaping up to be the biggest year ever in the transformation of smartphone messaging into more than just a medium for communication.The user base for these Asian apps are not just limited to Asia as according to estimates by SurveyMonkey Intelligence based on a panel of smartphone users, downloads are growing in the US too.WeChatWeChat, owned by the Chinese Internet conglomerate Tencent is one of the largest messaging apps in the world with 700 million monthly active users.Within WeChat users can message with videos, voice and text.WeChat s global average revenue per user is $7QQTencent also owns another messaging app called QQ which was originally a desktop app, but has now migrated to mobile and is available in English.The most interesting feature of QQ is that it has a live translation option to allow people who don t speak the same language to converse.