Global Antivirus Software Market Research Report: Information By Type (PC and Phones/Pad), By Application (Enterprises, Individual and Government), Region (North America, Europe, Asia-Pacific, the Middle East & Africa and South America) - Forecast till 2026Market Overview:Global Antivirus Software Market is projected to grow at a CAGR of 10.8% % during the forecast period (2020-2026).Market growth is fueled by the rising adoption of smartphones and the growing use of paid antivirus software.However, individuals and micro small enterprises use free tools and services, which acts as a major hindrance to market growth.Competitive Analysis:The Key Players of the Antivirus Software Market include Symantec Corporation (Broadcom Inc.) (US), Mcafee, LLC (US), ESET, SPOL.(Slovakia), Bitdefender (Romania), Kaspersky Lab (Russia), Trend Micro Incorporated (Japan), Avast Software S.R.O.(Czech Republic), Fortinet, Inc. (US), F-Secure (Finland), Data Cyberdefense AG (Nordrhein-Westfalen), Avira Operations GMBH & CO. KG.(Germany), BEIJING QIHU KEJI CO. LTD (China), Tencent (China), Quick Heal Technologies Limited (India), Comodo Security Solutions, Inc. (US), Microsoft Corporation (US), AHNLAB, INC. (South Korea), Beijing Rising Information Technology CO., LTD.(China), and Cheetah Mobile, Inc.(China)Request a Free Sample @ https://www.marketresearchfuture.com/sample_request/10301Regional Analysis:The geographic analysis of the Antivirus Software Market has been conducted for North America, Europe, Asia-Pacific, the Middle East Africa, and South America.The antivirus market in the US is expected to grow significantly owing to the presence of key players in the US, including NortonLifeLock Inc., Malwarebytes, and Webroot.
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Since the anti-monopoly probe into Alibaba last Thursday, Alibaba, Tencent, Meituan, and JD.com have lost nearly US$200 billion in Hong Kong.
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Mobile Gaming Industry Mobile Gaming Market Research Report, by Type (Action or Adventure, Casino, Sports & Role Playing, and Strategy and Brain), Platform (Android, iOS, Windows), Device (Personal Digital Assistance, Smartphones, Tablets) and Region - Global Forecast till 2023Market Overview:Market Research Future (MRFR) expects considerable gains for the mobile gaming market 2020, which is set to race ahead at a tremendous rate between 2018 and 2023 (appraisal period).We will provide covid-19 impact analysis with the report.The COVID-19 mobile gaming market research offers an in-depth analysis following the coronavirus disease outbreak.Top Contenders:Top contenders proactively seeking a better position in the Mobile Gaming Market include Activision Blizzard, Inc. (US), MocoSpace (US), Tencent Holdings Ltd. (China), Gameloft SE (France), Ubisoft Entertainment SA (France), Google, Inc. (US), Apple, Inc. (US), Sony Corporation (Japan), Nintendo Co. Ltd. (Japan), Glu Mobile Inc. (US), Electronic Arts Inc. (US), and more.Some more players operating in the industry include Playrix (Russia), Machine Zone (US), Jam City(US), Rovio (Finland), Netmarble (South Korea), King Digital Entertainment (US), Niantic (US), NetEase (China), Miniclip (Switzerland), Supercell (Finland), to list a few.Request a Free [email protected] https://www.marketresearchfuture.com/sample_request/6313Market Structure:MRFR’s impact analysis on covid-19 states that with more people staying at home, more games and apps are being downloaded.Considering the short term impact, experts predict top notch growth for the gaming industry and in turn, mobile gaming.More and more market contenders are working on leveraging the fast-growing mobile gaming industry, with product launches in developing regions with untapped potential.Since its inception in the 90s, the mobile gaming industry has witnessed multiple technological innovations and is at present, a multibillion entity that is rapidly expanding on the back of smartphone users around the world.Also, wearable devices including Emotiv Insight, starVR, Microsoft HoloLens and HTC Vive with augmented and virtual reality technology to enhance the gaming experience also induces market growth worldwide.Market Segmentation: The mobile gaming industry broadly covers segments like type, device, and platform. The types of mobile gaming solutions are strategy brain, action/adventure, sport and role-playing games, casino, and more. Devices on which mobile games are players include smartphones, PDAs, tablets, and others The platform-wise segments considered in the report are iOS, Windows as well as Android.Regional Study:North America, APAC or Asia Pacific, Europe, and RoW or the rest of the world are the primary markets for mobile gaming.The mobile gaming market size across these regions has been carefully studied to offer an enhanced understanding of the future prospects and growth opportunities.North America is projected to provide the highest growth opportunities to the players in the years ahead, given the high popularity of e-sports, significant number of smartphone users and the sharp internet penetration.
In April 2018, the firm raised over US$100 million in a series D fundraising, which put its value at over US$1 billion.
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How these Indian startups reigned supreme in 2020, and a Chinese edtech unicorn’s US$300 million win
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In October, it announced the closing of an additional US$2.2 billion in series G1 and G2 rounds, which valued Yuanfudao at US$15.5 billion.
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The new funds will be used for curriculum research and development, said Meishubao CEO and founder Gan Ling.
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China’s competition watchdog is investigating the world’s largest e-commerce company Alibaba on accusations of monopoly behaviours towards merchants.
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As sister company Ant Group faces challenges from finance regulators, Alibaba is confirmed to face an anti-monopoly investigation.
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Foreign Policy spoke to 36 US officials, who said China forcing its firms to process stolen data represents the "commercial wing of the party."
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Meituan was blasted last week after a viral WeChat post accusing it of price discrimination. Another top livestreamer was found to be selling counterfeits.
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AI-powered edtech hasn't taken root in China's public schools, which face budget constraints and are reluctant to take on new education tools.
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There are no doubt many of us out there that know a lot about Pokemon. The franchise has been around for nearly 25 years about this point, so there are definitely some fans out there with an encyclopedic knowledge of the series. Do you know enough about Pokemon to land a job as a Pokemon Consultant? Chinese mega-corporation Tencent is … Continue reading
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China is tightening its grip on tech giants with antitrust punishments against some of its biggest internet firms following the Ant Group IPO suspension.
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Summary – A New Market Study, Global Neo and Challenger Bank Market Growth (Status and Outlook) 2020-2025 Has Been Featured On Wiseguyreports.According to this study, over the next five years the Neo and Challenger Bank market will register a 41.9%% CAGR in terms of revenue, the global market size will reach $ 16050 million by 2025, from $ 3957.3 million in 2019.In particular, this report presents the global revenue market share of key companies in Neo and Challenger Bank business, shared in Chapter 3.This report presents a comprehensive overview, market shares, and growth opportunities of Neo and Challenger Bank market by product type, application, key manufacturers and key regions and countries.Also Read : https://www.newschannelnebraska.com/story/42629060/global-neo-and-challenger-bank-market-2020-analysis-opportunities-forecast-to-2026This study specially analyses the impact of Covid-19 outbreak on the Neo and Challenger Bank, covering the supply chain analysis, impact assessment to the Neo and Challenger Bank market size growth rate in several scenarios, and the measures to be undertaken by Neo and Challenger Bank companies in response to the COVID-19 epidemic.Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.NeobanksChallenger Banks Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.Personal ConsumersBusiness Organizations This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.AmericasUnited StatesCanadaMexicoBrazilAPACChinaJapanKoreaSoutheast AsiaIndiaAustraliaEuropeGermanyFranceUKItalyRussiaMiddle East & AfricaEgyptSouth AfricaIsraelTurkeyGCC Countries The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market.The key manufacturers covered in this report: Breakdown data in in Chapter 3.Atom BankHolvi BankMovencorpFidor GroupN26Simple Finance TechnologyMonzo BankPockitMyBank (Alibaba Group)UbankDigibankJibunTimoWeBank (Tencent Holdings Limited)Rocket BankKoho BankK BankSoon BanqueHello BankJeniusStarling BankTandem BankKakao Bank In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole.It also analyzes key emerging trends and their impact on present and future development.
Summary - A new market study, COVID-19 Impact on Global Cloud Computing in Retail Banking Market Size, Status and Forecast 2020-2026  ” has been featured on WiseGuyReports.This report focuses on the global Cloud Computing in Retail Banking status, future forecast, growth opportunity, key market and key players.The study objectives are to present the Cloud Computing in Retail Banking development in North America, Europe, China, Japan, Southeast Asia, India and Central & South AmericaALSO READ: https://icrowdnewswire.com/2020/08/12/enterprise-content-management-system-market-global-key-players-trends-share-industry-size-growth-opportunities-forecast-to-2025/The key players covered in this study Amazon Web Services (AWS) Ellie Mae IBM Infosys Intuit Medidata Microsoft Oracle Salesforce SAP TCS Veeva Systems Wipro Workday BBVA Bankinter Intel Google Alibaba Tencent Kingsoft Ucloud Baidu Huawei China Telecom China UnicomMarket segment by Type, the product can be split into Public Clouds Private Clouds Hybrid Clouds Market segment by Application, split into Personal Family Small and Medium-Sized Enterprises (SMES)Market segment by Regions/Countries, this report covers North America Europe China Japan Southeast Asia India Central & South AmericaThe study objectives of this report are: To analyze global Cloud Computing in Retail Banking status, future forecast, growth opportunity, key market and key players.To present the Cloud Computing in Retail Banking development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.To strategically profile the key players and comprehensively analyze their development plan and strategies.To define, describe and forecast the market by type, market and key regions.In this study, the years considered to estimate the market size of Cloud Computing in Retail Banking are as follows: History Year: 2015-2019 Base Year: 2019 Estimated Year: 2020 Forecast Year 2020 to 2026 For the data information by region, company, type and application, 2019 is considered as the base year.
The report "Esports Market by Revenue Streams (Media Rights (Subscription & Online Advertisement), Tickets and Merchandise, Sponsorship & Direct Advertisement, and Publisher Fees), and Geography (North America, Europe, APAC, and RoW) - Global Forecast to 2023" According to the new market research report, the esports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023.In the recent years, sponsorship has witnessed a vast increase, bringing a whole new dimension to the concept of professional gaming.Asia Pacific currently leads esports market in terms of market value APAC is the largest market for esports owing to the presence of key game publishers and event organizers, such as Tencent, Alisporst, and Nintendo.Moreover, a number of esports spectators, sponsors, and brands from the western countries are increasingly investing in the market in this region.The esports ecosystem comprises companies such as Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Total Entertainment Network (US), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), and Electronic Arts (EA) (US).Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients.
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Summary - A new market study, titled “ Global Video Broadcast Software Market Size, Status and Forecast 2020-2026” has been featured on WiseGuyReports.This report focuses on the global Video Broadcast Software status, future forecast, growth opportunity, key market and key players.The study objectives are to present the Video Broadcast Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.The key players covered in this study Microsoft KMPlayer Potplayer Baofeng Group Shenzhen QVOD Technology Xunlei Tencent iQIYI FreeSmith GOM Lab ALLPlayer Group DivX JetAudioMarket segment by Type, the product can be split into Cloud-based On-premises Market segment by Application, split into Entertainment Education Healthcare Government OtherALSO READ https://www.openpr.com/news/2123560/video-broadcast-software-market-future-outlook-microsoft Market segment by Regions/Countries, this report covers North America Europe China Japan Southeast Asia India Central & South AmericaThe study objectives of this report are: To analyze global Video Broadcast Software status, future forecast, growth opportunity, key market and key players.To present the Video Broadcast Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.To strategically profile the key players and comprehensively analyze their development plan and strategies.To define, describe and forecast the market by type, market and key regions.In this study, the years considered to estimate the market size of Video Broadcast Software are as follows: History Year: 2015-2019 Base Year: 2019 Estimated Year: 2020 Forecast Year 2020 to 2026 For the data information by region, company, type and application, 2019 is considered as the base year.Whenever data information was unavailable for the base year, the prior year has been considered.FOR MORE DETAILS https://www.wiseguyreports.com/reports/4896514-global-video-broadcast-software-market-size-status-and-forecast-2020-2026About Us:Wise Guy Reports is part of the Wise Guy Research Consultants Pvt.
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The development comes as China has recently been strengthening its supervision of large tech enterprises, including titans Alibaba and Tencent.
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Pinduoduo unveils its own payment tool, Nanjing market watchdog steps up regulation on community-based grocery e-commerce market.
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