This is largely divided into a server connection method and a user direct connection method.The former is a method of enjoying a game by accessing a specific server such as Battle.net, and the latter uses the IPX protocol without accessing a specific server in a computer environment in which an intranet is established.
As for games using the former, as shown in the description of the history in the next section, text-based games, games using e-mail, dial-up service games, online video games, internet games, and the like can be cited.However, if the online game is defined narrowly, it will be referred to as "a multimedia game designed to enable multiplayer through the Internet" as seen in the recent trend.
In general, computer games are divided into four categories: arcade, adventure, simulation, and role performance.
As an online arcade game, a battle action game is a representative game, which is a combination of a traditional shooting game and an action game, and requires more sensational play than strategy simulation games such as .
As a form in which a gamer solves the events that occur after placing a board on the screen, the most popular are 〈Cyber Go〉, 〈Chess〉, and 〈Poker〉.Secondly, simulation games are games made so that all environments can be manipulated by a computer in order to predict situations that are difficult or expensive for real humans, and are traditionally divided into flight simulation, strategy simulation, and training simulation.
Westwood's 〈Dune 2〉 in 1992, which introduced the concept of real time away from the conventional turn method, followed by 〈Command & Conquer〉 and 〈Red Alert )> and the 〈Warcraft〉 series released by Blizzard after being hinted at the success of 〈Dune 2〉.The third is a role-playing game (RPG), in which a gamer takes on a given role to achieve a mission or purpose, and participates in the game in various ways according to the role given to him.