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3dmax introductory tutorial video:

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Hedegaard Rios
https://www.kujiale.com/package/3FO4K4VYA227
Issues with operation in 3DMax.
1. The problem of compression failure.
two. The issue of inconsistent components.
The texture UV is processed in three.3DMax.
1. [Failed to produce compressed package]
As shown:


Option:
In this case, there is a special symbol or space within the texture name or the path where the texture is located, which causes failure. The texture name and path should be changed to regular.

Answer:
In this case, the path of this map is not set. Open the resource tracking setting path to make sure that all map states are determined. If there's a file loss, you need to find the texture file and place it in a folder. Should you do not want it, you are able to discover the shader and clear the bitmap.

How to recover accidentally deleted Video files from SD Card :
There isn't any name defined for the texture inside the material. as follows:


This texture needs to be deleted or replaced with a defined texture.
Or because the texture file is also huge, the pixels of the texture exceed 5000.
2. [Materials don't meet the problem]

Remedy:
Multi-dimensional sub-materials have to separate the ID components of every material, after which assign the material in the individual material balls to the corresponding separated components.
three. [Processing texture UV in 3DMax]
In the event the texture doesn't assistance coordinate adjustment and texture crop upload, it truly is quite troublesome to course of action the texture in PS.
SD Card accidentally deleted Video recovery :
1). It is possible to use UVW texture to adjust


2). Directly choose the corresponding shader, right-click and select 'render map', try to ensure the top texture, then re-add bitmap, add texture with no any coordinates and cropping is often the same as the original impact.





Content material supply:
Cooler 3D Cloud Design and style
http://help.kujiale.com/hc/kb/article/1051079/
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Hedegaard Rios
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