All video game companies required candidates to take a test (3D art test) to showcase their skills and how closely those skills matched the requirements.
I used to check out the company’s games, see which games they have worked on, and then create assets in my portfolio that matched those games.
The music used in my video reel was classical instead of techno. It made the interviewers take notice. Also, I highlighted other skills apart from my work – I was good at finding tutorials/help online-offline (this was in 2004-2005 where it was not easy finding information on the internet).
At the time of creating video games comprising 2D Characters, coming up with the specific artwork seems to be a challenge.
It not only requires an artistic touch and talent but also demands vast exposure to technical skills.
Thus, outsourcing the artwork to a trustworthy company with a proven track record makes sense.
Benefits of Exceptional Quality Video Game Artwork Through Outsourcing.