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Gaming Market Size, Share, Industrial Growth Status and Global Outlook 2021 to 2027

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Arshad Shaha
Gaming Market Size, Share, Industrial Growth Status and Global Outlook 2021 to 2027

Global Gaming Market is valued at USD 151.55 Billion in 2020 and expected to reach USD 279.73 Billion by 2027 with the CAGR of 9.15% over the forecast period.

 

Global Gaming Market: Global Size, Trends, Competitive, Historical & Forecast Analysis, 2021-2027- Factors such as changing demographics of gamers, high installation and upgrading cost of hardware & software are some of the major factors driving the growth of the global gaming market.

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Scope of Global Gaming Industry Report-

A structured form of play that usually undertaken for fun or entertainment and sometimes used as an educational tool is known as a game and these games are distinct from work which is usually carried out for payment and from art which is more often an expression of artistic or ideological elements.

Global gaming market is segmented on the basis of device, type and region & country level. On the basis of device, the global gaming market is divided into console, mobile and computer.

Key Benefits for Global Gaming Industry Report–

  • Global Gaming industry trends report covers in depth historical and forecast analysis.
  • Global Gaming industry growth research report provides detail information about Market Introduction, Market Summary, Global market Revenue (Revenue USD), Market Drivers, Market Restraints, Market opportunities, Competitive Analysis, Regional and Country Level.
  • Global Gaming industry trends report helps to identify opportunities in market place.
  • Global Gaming market report covers extensive analysis of emerging trends and competitive landscape.

Global Gaming Companies–

Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation, NVIDIA Corporation, Valve Corporation., PlayJam Ltd., Bluestack Systems Inc., Sony Corporation and others 

Increasing Adoption of Mobile and Browser Games is driving the growth of the Global Gaming Market.

Increasing proliferation of mobile phones & easy availability of games on the internet along with innovations in both hardware & software and the growing adoption of mobile & browser games which offer free-to-play business models are some of the major factors driving the global gaming market growth. For instance, According to Entertainment Software Association, Consumers spent about $22.41 billion on video games, hardware and accessories in 2015 and 68.7% i.e. 15.4 billion of these sales include games, mobile apps, add-on content, subscriptions and social networking games. About 35% percent of gamers play games on smart phones and 31% play games on wireless devices.

Global Gaming Market Segmentation:-

By Device: Console, Mobile, and Computer

By Type: Online, Offline

Asia Pacific is expected to Witness a Fastest Growth in the Global Gaming Market.

The Asia Pacific is expected to witness a fastest growth in the global gaming market due to the emergence of China as the ‘global gaming capital’, Ever-increasing Smartphone penetration and rising demand for entertainment in China. 

North America is expected to show a significant growth in the global gaming market owing to the increasing preferences for all gaming platforms such as mobile, PC and console, mobile gaming and raising overall the total consumer spend on video gaming in this region. 

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