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Blockchain in Media, Advertising, and Entertainment Market Top Impacting Factors, and Investment Study

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Rahman
Blockchain in Media, Advertising, and Entertainment Market Top Impacting Factors, and Investment Study

The global blockchain in media, advertising, and entertainment market is estimated to occupy a large revenue by growing at a CAGR of ~40% during the forecast period, i.e., 2022 – 2030, owing to the rising demand to eliminate intermediaries between content creators and end users, and growing adoption of blockchain technology in advertising vertical worldwide. Apart from these, increasing demand for faster and safer transactions worldwide is also expected to provide ample growth opportunities to the market.

The global blockchain in media, advertising, and entertainment market is segmented by blockchain type, enterprise size and application. Based on enterprise size, the small and medium-sized enterprises segment is anticipated to grab the largest market share during the forecast period on the back of growing demand for integration of blockchain technology solutions in the media industry. Additionally, by application, the payments segment is projected to grab the largest market share in the future ascribing to the fact that blockchain offers real-time payments against assets with an immutable digital identity.

Geographically, the market is segmented into five major regions, namely North America, Europe, Latin America, Asia Pacific, and the Middle East & Africa. Asia Pacific region is evaluated to witness noteworthy growth in the market during the forecast period attributing to the increasing technological advancements in blockchain technology and growing internet penetration in the region. Moreover, the market in North America is assessed to occupy the largest market share in the coming years owing to the early adoption of technology and escalating digitization initiatives in the region

The research was global in nature and conducted in North America (U.S., Canada), Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC (Finland, Sweden, Norway, Denmark), Poland, Turkey, Russia, Rest of Europe), Latin America (Brazil, Mexico, Argentina, Rest of Latin America), Asia-Pacific (China, India, Japan, South Korea, Indonesia, Singapore, Malaysia, Australia, New Zealand, Rest of Asia-Pacific), Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa). In addition, areas like Market size, Y-O-Y growth & Opportunity Analysis, market players competitive study, investment opportunities, demand for future outlook etc. have been covered and displayed in the research report to ensure it dives deep to achieve strategic competitive intelligence in the segment.

 

Rising Incidences of Data Piracy in the Media Industry Worldwide to Expand Market

Pirated video and audio material gets more than billions of views each year. Digital video piracy can be extremely costly to any economy and also takes up a large amount of the global bandwidth. This is a crucial factor government of many nations are becoming more conscious to curb the negative consequences of piracy, which in turn is predicted to drive market growth in the near future.

However, problems faced while integrating old systems is expected to operate as key restraint to the growth of the global blockchain in media, advertising, and entertainment market over the forecast period.

“The Final Report will cover the impact analysis of COVID-19 on this industry.”

Download/Request Sample Copy of Strategic Report:  https://www.researchnester.com/sample-request-3418

This report also provides the existing competitive scenario of some of the key players of the global blockchain in media, advertising, and entertainment market which includes company profiling of Microsoft Corporation, SAP SE, IBM Corporation, Oracle Corporation, Accenture plc, Amazon Web Services, Inc., Infosys Limited, Ujo Music, Ernst & Young Global Limited, Bitfury Group Limited, and others. The profiling enfolds key information of the companies which encompasses business overview, products and services, key financials and recent news and developments. On the whole, the report depicts detailed overview of the global blockchain in media, advertising, and entertainment market that will help industry consultants, equipment manufacturers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.     

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