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Essentials of the Good IOS Mobile User Experience

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Kristi Ray
Essentials of the Good IOS Mobile User Experience

Developing applications that work with the new iOS 7 mobile OS can be difficult and time-consuming if you don't know what you're doing. If you need to find iOS developers, there are ways to get what you need quickly and easily, so you can focus on making your company the best it can be instead of spending your time looking for new hires.

Lat's have a look at several good user experience factors for iPhone as well as all devices.


Content is king

The importance of a strong mobile user experience cannot be overstated. A great, responsive design will not only make your app easier to use but will help set you apart from competitors. The customer reviews and ratings for your app will affect whether people download it or not. And if customers don't download your app, you'll have a hard time making money off it (more on that later). If you want to build an iOS application and want it to succeed, invest in solid content, as content is the king for any application or website.


Navigation must be intuitive

iOS users expect apps to have natural transitions from screen to screen. Don't make users hunt for new information. Make it easy to navigate and easy to find content. Touching a button should take users directly where they want to go, without having them search through layers of information or click several times on buttons.



Establishing your identity means more than just a color scheme.

The visual aspects of an app or website are only a fraction of what users experience. Crafting a unique and memorable identity for your business means taking into account every aspect of your app or website, from tone to design to functionality. When establishing your identity, think about everything from colors to fonts and navigation patterns: how does each element fit into your brand? Keep it consistent across all platforms—Web, mobile, tablet, etc.—and you'll be well on your way to creating an effective user experience.


Design should make use of every pixel on the screen.

As you design an app, consider your target users' preferences. If they use only one hand to interact with their device, then make sure you design features that don't require them to shift positions or need to move their fingers. This type of research should be conducted before you begin designing your app—different test designs on as many users as possible before making a final decision.


Consistency in design should start from day one

iOS, perhaps more than any other platform, demands a consistent look-and-feel from start to finish. This is not only to ensure a cohesive user experience but also because iOS users are fickle about design changes made after purchase: once you lose their trust, it's very hard to get it back. This doesn't mean that major design overhauls shouldn't happen (they do), but they should happen with care and think. So, there should be consistency in design for all types of mobile application development for best user experience.


Users must be given direction, but not too much.

It's important to keep in mind that your app may be getting used on a small mobile screen with limited space, so it's important to consider how to best guide your users. If you give them too much direction, you run into an issue where they may feel like they can't make any decisions on their own, and some might become frustrated or annoyed if they can't figure out how to accomplish a simple task.


Conclusion

If you're building a mobile app, then hire an experienced iOS developer will be your best bet to get what you want. By making sure that your developer has lots of experience with Objective, Cocoa Touch, and everything that could make an app compatible with all the latest ios devices, then you can maximize your chances of having a successful project. Getting in touch with several developers before hiring one can also help you make better-informed decisions about who to hire. And if it comes down to price or availability, consider freelancers for quick projects instead of trying to find people for long-term positions.

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