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Elden Ring May Be Deliberately Blocking Ultrawide Aspect Ratios

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patricknelldo
Elden Ring May Be Deliberately Blocking Ultrawide Aspect Ratios

Elden Ring may have a strange relationship with non-standard aspect ratios on PC, as it turns out. Though none of FromSoftware's previous PC releases have offered support for high frame rates and ultra-wide resolution standards in an official capacity, some ultra-wide monitor users have noticed strange behavior while first loading the game.


As originally reported on the ultrawidemasterrace subreddit by Ewoek, Elden Ring seems to occasionally stack in legitimate 32:9 aspect ratio on the first startup, only for the dark bars to limit the used screen land about 30 seconds afterward. This guarantee was further corroborated by a number of other users, suggesting that there's more to the game's absence of ultra-wide aspect ratio support than it might first seem.


Though the fact that Elden Ring has strange performance issues on all platforms has as of now been criticized by the game's player base, less attention has been given to the fact that the game offers no apparent support for ultra-wide resolution standards of course, specifically 21:9 and 32:9 aspect ratios. This is standard admission for FromSoftware games that usually gets fixed by means of community mods, but it currently seems that there is some sort of ultra-wide support coded into Elden Ring after all.


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While Elden Ring patch 1.02 may have resolved some outstanding technical issues with the game, the possibility that the game would deliberately shut out non-standard aspect ratios seems rather strange. At face esteem, the only reasonable assumption is that FromSoftware may have planned to include appropriate 21:9 and 32:9 support at some point, only to go over issues that couldn't be resolved before launch.


Further underlining Ewoek and other r/ultrawidemasterrace users' claims, is the fact that there even seems to be a work-in-progress vignette effect delivered before the dark bars show up, which could've been FromSoftware's original approach to handling super-wide aspect ratios, but got scrapped along the way. Granted, it could still be coming alongside the upcoming Elden Ring raytracing update. For now, nonetheless, Elden Ring may be loading in the full, appropriately delivered ultra-wide picture that's then getting overlaid with 16:9 dark bars.


Fans anxious to play Elden Ring with legitimate ultra-wide support may be thrilled to hear that the community is as of now working on appropriate rendering solutions and mods. The issue with that, notwithstanding, is that Elden Ring uses EasyAntiCheat. Going online with any kind of mod empowered may, therefore, result in a prompt ban, though that's going to must be tested through trial-and-mistake.

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