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Elden Ring Dark Souls

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Elden Ring Dark Souls

Elden Ring Dark Souls Eldon ring has 10 starting classes to  choose from all of which offer their own  unique pros and cons so let's take a  look at each one to help you figure out  which is best for you


Hero


  the hero is a straightforward melee-focused class that begins the game with high strength endurance and vigor stats alongside a one-handed ax and a  medium-sized shield for some extra protection in a pinch this no-frills class should make dark souls melee fans feel right at home as a hero your primary stats will likely continue to be strength and vigor strength will ensure that you can wield large weapons that scale specifically with that stat while having a high health pool with your increased vigor stat will assist you with the fact that you'll spend most of your time in close quarters and counters. 


 bandit


 the bandit doesn't bring much to the table for the more commonly desired traits instead offering a lot of points in arcane some high dexterity is helpful too though all of the other stats begin at fairly low levels that being said the bandit begins the game with the dagger and bow and arrows making it the perfect stealth-based starting class if that's your thing the arcane stat helps you find more items on defeated foes and has some use in certain sorceries and incantations but it's best suited for niche builds and won't be optimal for more typical play styles as such the bandit isn't one of the better starting classes for most players who want to min-max their stats at the end of the game. 


Vagabond



 the vagabond is a tried and true knight coming equipped with heavy armor a  straight sword and a solid shield in preparation for close-quarters showdowns its high starting vigor makes it the tackiest of the starting classes while the nearly even split between strength and dexterity makes it perfect for quality builds which bring both stats to at least 40 to specialize equally in all melee weapon types the vagabond's low intelligence faith and mind stats don't do much to set it on a path for using sorcery or incantations but they're not so low that you couldn't pump a few points in them to make use of spells as a backup option but if magic is something you're wanting to use more frequently you're much better off with the class that specializes in it.  


Astrologer


the astrologer is a class that is really well suited to newcomers who want to have both melee and sorcery options in battle this magic-based class comes equipped with staff for casting sorceries and a short sword for some light melee it boasts large bonuses to intelligence and mind that ensure that you'll hit hard and have plenty of casts at your disposal for ranged combat making the most of the astrologer will mean spending the majority of your points in intelligence to keep your magic damage high unless you want to rely heavily on a melee weapon as a  backup option you'll want to pump up your mind stat too so you can increase the number of times you can cast spells as long as you can keep a little distance between yourself and your enemies you'll find a lot to love here. 



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