The Game Based Learning Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Game Based Learning Global Market Report 2024, The game based learning market size has grown exponentially in recent years. It will grow from $14.13 billion in 2023 to $17.41 billion in 2024 at a compound annual growth rate (CAGR) of 23.3%. The growth in the historic period can be attributed to shift in educational paradigms, demand for interactive and engaging learning tools, focus on personalized learning, recognition of gamification benefits.
The game based learning market size is expected to see exponential growth in the next few years. It will grow to $42.46 billion in 2028 at a compound annual growth rate (CAGR) of 25.0%. The growth in the forecast period can be attributed to focus on skill development, rise of mobile learning platforms, application in corporate training, incorporation of analytics and data-driven insights. Major trends in the forecast period include incorporation of storytelling elements, mobile game-based learning apps, competency-based learning games.
The rising focus on personalized learning is expected to propel the growth of the game-based learning market. Personalized learning is the process of customizing the learning according to the needs, interests, strengths, and skills of a student. The tasks are tailored as per the abilities and interests of the learners, which will shift responsibility for learning to the learner. Game-based personalized learning helps in enhancing the learning experiences in a more timely and proficient manner. It simulates the real-world experiences and applications for the facilitators and learners. For instance, according to the economic times, an Indian business-focused daily newspaper, in 2021, the private equity investments in EdTech companies focusing on personalized learning valued at around USD 5 billion. Therefore, the growing focus on personalized learning is driving the game-based learning market growth.
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The game based learning market covered in this report is segmented –
1) By Component: Solution, Services
2) By Deployment Mode: Cloud, On-Premise
3) By Game Type: AR VR Games, AI-based Games, Location-based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-based Games, Language Learning Games, Other Game Types
4) By End User: Consumer, Education, Government, Enterprises
Major companies operating in the game based learning market are innovating solutions, such as educational gaming platform, to sustain their position in the market. An educational gaming platform is an online or digital environment that hosts and delivers educational games and activities. For instance, in September 2022, Focus Games Ltd., an India-based provider of online educational games, launched FocusGamesIndia.com. The activities facilitate teamwork among students and aid in the development of the conscious competence necessary for successful performance in placements and post-qualification. Its enhances students' ability to absorb and retain information, but more significantly, they help them build the self-assurance needed to practice properly.
The game based learning market report table of contents includes:
- Executive Summary
- Game Based Learning Market Characteristics
- Game Based Learning Market Trends And Strategies
- Game Based Learning Market - Macro Economic Scenario
- Global Game Based Learning Market Size and Growth
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- Global Game Based Learning Market Competitive Benchmarking
- Global Game Based Learning Market Competitive Dashboard
- Key Mergers And Acquisitions In Game Based Learning Market
- Game Based Learning Market Future Outlook and Potential Analysis
- Appendix
Top Major Players :
- Spin Master Corp.
- Mojang Studios AB
- Kahoot! AS
- Frontier Developments PLC
- G-Cube
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