Never before mobile games seemed to bring a revolution with countless people swaying under a feverish joy of finding something straight from the virtual reality.
People crashed cars, people took leave from office and people got absconded just to find enough Pokemon.
But irrespective of all these challenges many indie mobile game developers defied the logic and with their creative brilliance made it to the top of the chart.
The rise of indie game developers have the phenomenon in the game industry, and we can only expect to see them grow.
What made indie developers shooting so accurate with so less in stock?
Well, on the outset big mobile game development firms may seem to be very equipped but what they lack often is out of the game concept that can turn out a winner defying the established conventions.
It is fathomable given that multiple players are involved, and they are all influencing the game somehow, and the results are realistically unpredictable.
These games also follow a theme or a storyline and of course with every move a story unfolds just like reading a book.
Multiplayer Online Games and Massively Multiplayer Online Games:
MOG, Multiplayer Online Games slightly vary from MMO (Massively Multi-Player Online Games), Massively Multiplayer online games have dedicated servers around the globe which aids the game to run continuously and has a persistent state world (a virtual world which exists and evolves internally even when there are no users communicating or interacting with it).
Multiplayer Online Games Console Admin Command depend on listening to servers and need an internet connection and a host player to support the game.
MMO Games has settings for hundreds of players whereas MOG allows a limited number of players to participate at one time, in a given environment or an arena usually to achieve individual targets within a period.
Here we look at augmented reality frameworks for iOS or for Android and help you choose the best augmented reality frameworks for mobile app development.
So, the best framework/sdk to build mobile augmented reality applications is different for everyone - depending on the purpose and budget of your project. Though, if we talk about startups - most likely they are on their tight budget, which is why the open-source SDKs are the ones they normally prefer to stick to.
SO, the most-commonly used ones now are:
- SimpleCV - open source augmented reality sdk, that enables a particular feature of computer vision.
Simple CV offers 3 types of computer vision to choose: threshold function, edges method and keypoints finding feature. Another advantage of this (one of the best AR SDKs insofar) is that it is not connected to any specific platform and supports Java, C++ and even Python.
- Kudan SDK - works quite fast and allows you to use object-based recognition with posters/ stickers. So once you scan a specific page or a poster - you receive a verification number/ a ticket/a discount or whatever it could be.
Read about 3 more pretty convenient AR frameworks and SDKs in a recent article
Let’s talk about opportunities of using IoT in gaming industry.
This list can go on and on, but the main point is that the gaming community is very enthusiastic and ready to get a higher score in terms of everything.
But what is the most widespread gaming platform that almost everyone has and that takes almost half of the global market?
Mobile gaming business is estimated to be worth $63.2 billion and will continue to grow as in 2019 2.4 billion people will be playing mobile games.
With such a high pace of evolution, mobile gaming requires new technological approaches, and IoT suits perfectly.
The game launched in June 2016 and achieved a record $207 million in its first month.
The phenomenal success of mobile games gave rise to more focus on mobile game development.
The mobile game market is continuously expanding just because businesses are taking the fresh interest in them to engage addicted gamers quickly to their brands.
Simple game concept and unique development
Look at the majority of successful games like Angry Birds or Subway Surfers, and you will observe that their core concept is very much simple.
Do you know why most games over a period of time experience less and less engagement from old game players?
To address this boredom effects, you need to applaud each and every game playing achievement befittingly.
Increasing interaction of users with visual media continues to keep video games in vogue. With advent of advanced visual technologies such as Virtual Reality (VR), the video gaming realm stands at a point of promising innovation, unlocking new opportunities to keep users enticed. This report, compiled by Research Report Insights, provides in-depth analysis of the global video games market for the forecast period 2017-2022, and offers key insights about future market direction.
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The next section offers an overview of the global video games market. This comprises an introduction to the market, along with a standard definition of the product – video games. In this section, market value and year-over-year growth is offered to the readers. Year-over-year growth provides readers with a broader view of growth patterns over the forecast period.
The scope of Research Report Insights report is to analyze the global video games market for the forecast period 2017-2022 and provide readers an unbiased and accurate analysis. Video game developers, stakeholders, and suppliers in the global consumer goods sector can benefit from the analysis offered in this report. This report offers a comprehensive analysis, which can be of interest to leading trade magazines and journals pertaining to video games.
According to RRI, the global market for video games is expected to witness a sluggish growth during the forecast period, 2017-2022, and will reach a value of nearly US$ 140 Bn by the end of 2022.
In order to offer readers with up-to-date information about the latest advancements in the global video games market, the report provides updates about market opportunities, which can benefit leading manufacturers of video games. With continuous evolution of the consumer goods sector, keeping a record of latest developments and trends is fundamental for video games manufacturers to formulate key business strategies. Detailed insights about raw material sourcing, supply chain, pricing analysis, list of distributors, and cost structure are provided in this section.
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The report commences with a brief information of the global video games market. This executive summary sets the tone for the rest of the report, providing users the scope of the report. The executive summary includes important facts and statistics on the global video games market.
The report’s succeeding section focuses on drivers, restraints and key trends from macroeconomic, demand, and supply perspectives. Impact analysis of weighted average model-based growth drivers is contained in the report for better provision of decision-making insights to clients.
The report’s last section comprises of the global video games market competitive landscape, to provide readers with the dashboard view of company analysis and market players. This competitive intelligence is based on the providers’ categories across value chain, and their presence in the global video games market.
Considering the wide scope of the global video games market and to offer in-depth insights, Research Report Insights report provides segment-wise analysis and forecast. The video games market has been categorized on the basis of game type, hardware, physical platform, digital platform, and region. This segmentation analysis is comprehensive, coupled with a detailed country-wise forecast provided on all parameters.
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