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Ludo Game
Top Mobile Board game

LUDO has lots of resemblance to an Indian Asian game called Pachisiwhich was believed to be created in India somewhere in the 6th century. Depiction of boards on the caves of Ellora tells us that it used to be a very popular game and Many Indian rulers and emperors were supposed to be fond of Pachisi and in particular Mughal emperor, Akbar had a special liking for this game.  Its believed to be later modified to use a cubic die with dice cup and got patented as "Ludo" (Latin name for “I Play”)in England in 1896.

Today Ludo is very popular across the world and across all age groups as it's easy to learn, highly engaging, and offers players the opportunity to showcase talent rather than being just a luck element game.

Digital revolution times ensured a renewed norms of Ludo gaming too and Ludo got transformed as a popular online game by retaining the design, themes, and rules. Opportunity to play online or with computer got lots of gaming enthusiasts to get hooked on to the same and hence the digital version had a smooth migration and still continue to rule the hearts of many worldwide.

The Online version of Ludo ensures loads of entertainment and joy to people of all ages because of its wide availability, interactive graphics, and attractive audio-visual feel. At 4pludo we have incorporated all the features to provide you with an unparalleled gaming experience and amazing Ludo game Paytm cash. Each and every aspect has been well thought of and has provided various options in both offline and Online modes.

Download our app now and join the league of champions to cherish the excitement that awaits you.

 

 

Ludo Board

Ludo circle boards are generally colored yellow, green, red, and blue. Each player is assigned a colour and four tokens of the same colour. The board is square-shaped with four color squares and 4 rectangle-shaped play areas in between these four colored squares. and in the center of the board, there is a small square consisting of 4 colored triangles called Home, and the moment all tokens of a particular player are navigated to this Home triangle the game is considered to be completed or won by the player.

Game Overview

Ludo can be played by two, three, or four players with or without partnerships. Before starting the Game Each player is assigned four tokens of a particular or chosen color which are parked inside the square of that player. Players can enter their tokens one per turn on a successful dice roll and navigate token’s through their respective squares, and proceed to race them clockwise around the board or the game track (except the path of squares not part of any other player's home column) to the finishing column marked as Home. The rolls of a single die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish or home triangle wins the game. The others often continue to play to determine the second, third, or fourth one to complete the game.

How it generally played

Each player rolls the die, the player who rolls the highest number gets to start the game. Players take turns generally in a clockwise direction.

For moving Tokens parked in the player’s yard to the play area, a player will need to roll a 6 in the dice. The player can draw a token from home every time he gets a 6 unless the home is empty or move a piece 6 times. . If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player.

Players must always move their token only according to rolled die value, Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. If an opponent's token is blocking your pathway, you will need to land on the same space as the token to capture it. You cannot move past that token. passes are not allowed; if no move is possible, the turn moves to the next player.

If the player cannot draw a token from home, rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns again an additional bonus roll If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.

If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6. If a piece lands on the same space as another piece of the same color, the pieces are doubled and form a "block" If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively.

A player's home column squares are always safe since no opponent may enter them. In the home column, you cannot jump over your token. Roll the exact number needed to get each token onto the home triangle.

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